Taiko Social and Game Director: Web3 Games Should Patiently Polish Quality, Playing for Token Incentives Isn't a Sustainable Path

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September 17, 2024
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On September 17th, Pigi, the Head of Social and Gaming at Taiko, spoke at FarCon Asia, the first major Farcaster ecosystem offline event in Asia. He participated in a roundtable discussion titled "Strategies and Inspiration for Online Social Exploration." During his speech, he stated:

While many current token economics do have issues, that's a separate topic. It's undeniable that direct rewards are very effective in games. I think it's also very effective to directly raise funds from your other projects. For example, "Black Myth: Wukong" took seven years to develop, and the team even set up another department to release mobile games, solely to fund the development of "Black Myth: Wukong." If you can secure these funds beforehand from a community that supports your project, it would be much easier.

The industry used to be about rapid product releases with very short product cycles. However, games take years to develop, especially good ones, so we should be patient for quality. Additionally, I think a crucial point is to not set the entry barrier too high. If you dare to sell your NFTs for 0.4 ETH without having a product, it simply won't work. Even if you need to raise funds, you should lower the barrier for buyers.

For instance, a game like "Black Myth: Wukong" costs $70, but it's truly fantastic. So why would I spend $1,000 (0.4 ETH) on something with just a trailer? And I might have to wait three years to join a private test, potentially requiring the right NFT. People spend a lot of time playing games, and their time is valuable. Time is money, so rewards are a great addition. However, if a token or incentive becomes the primary goal of playing a game, then you're putting the cart before the horse.

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