Treasure Co-Creation: Migrating Treasure DAO to ZKsync Better Facilitates Project Vision
On September 14th, Treasure co-founder Karel Vuong published a lengthy post on X platform clarifying the reasons and motivations behind Treasure DAO's proposed migration from Arbitrum to ZKsync. The post stated that the team has great affection for Arbitrum and has worked together with Arbitrum to build, explore, and grow over the past three years. However, a lot has changed since the Game Catalyst vote seven months ago. While Karel Vuong denied that grants were the core reason for Treasure leaving Arbitrum, he expressed disappointment at seeing Arbitrum representatives undermining Treasure behind the scenes after the team had invested significant time and effort into making the GCP a reality, promoting it within the DAO, and doing everything possible to move it forward.
Furthermore, Karel Vuong stated that ZKsync provides a more conducive environment for the project to achieve its vision of mass adoption in terms of scalability, throughput, cost, game possibilities, onboarding, and interoperability. This is the primary reason the team has chosen ZKsync.